MMF2 Platformer>C:\Users\Hawker\Desktop\Sketchy Stuff\downloads\Platformer.mfa4(@0eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeATNFAPMSASUMAGMI """)))UUUMMMBBB999|PP3f333f3333f3ffffff3f̙3ff333f333333333f33333333f33f3ff3f3f3f3333f33̙33333f333333f3333f3ffffff3f33ff3f3f3f3fff3ffffffffff3ffff̙fff3fffff3fff333f3f3ff3ff33f̙̙3̙ff̙̙̙3f̙3f333f3333f3ffffff3f̙3f3f3f333f3333f3ffffff3f̙3f3ffffffffff!___wwwB00 h hpppph`@qxaxaxExpp`xÀI,0Qqqiph0$À$(mq4U444Uep`$IŽqUUuq$pHiÀ0YYYY888 xXDZmu8YY8U444UuuYyyyya`eÀm88Uqq4u8Y4ahÀDZ840Q4uY4aP,UMMIzizzzz {,{M{U<}}<yx8ax0uUQ ,m``E)}}Y $#W 51uO ~% ,;@= /&{m?S 5#P +*S}D 1U4_ Mk"8X )Th{> ){~L3jخvQ) 8WeO1  $&''&"  xAxAxAx㐂pppX$Ү0QqMAxhHÀiUUuUax`〆4YY8u$hu8U488puUQӎ0Ӽ<<$`axMUm)s͞c  `[  q= P2pO-AhppqmEumx4QӮqae e e eee ee e ee e ee eeeeeeee e e e ee ee ee& ee& ee& e e6e7 e$e$e$eSAGMI{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w 1 ppppg¶ sTspspspspsp sp sp spspsp spspspspspspSss i sSspspspspspsp spspsp sp sp spspspspspTsshses s s s s s s s s  s  s s s s ess-sfsfsfsfsfsfsfsfsfsfsfsfs.fs.fs.fs.fs.fs.fs.fs.fs.fs.fsfsfsfsfsfsfsfsfsfsfsfsfsffffDfpMK    X 1 kp p p pa0 sfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfs0fsfs fs fs fsfsfs fs f sf sfsf sf s fs fsfsfs fs fs fsfs0fsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfs /ffffffff f f f f f f ffffffff/fåi tppppppppppppD.i cppppppppppppU Platformer2&(%' &(%' &(%' &(%' &H&File&New F2Pass&word&Pause Ctrl+PPla&yers Ctrl+Y&Quit Alt+F4&OptionsPlay &samples Ctrl+SPlay &musics Ctrl+M&Hide the menu F8&Full Screen Alt+Enter&Help&Contents F1&About...  P Y S Mpqsw qoEngine@{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w ??Player 4 X_Position Y_Position X_Velocity Y_Velocity_Facing Movement #12222 22222222 Level Preferences 4_Gravity _Friction_Falling Speed_Running Speed_Jump Strength Movement #122Obstacle Background 1 Obstacle Active4 Movement #122Moving Platform4 Movement #122Obstacle Background 2  pppppp78h80     (    8   P h      !(" #$ %'(x)*+,-x.`/012345(6P l8&Evtsn.f ~n&Setuph |l%"ArialBold , 2 , 2  f ~n&Jumping(2)h |l%"ArialBold   "$ h |l%"ArialBold     "# h  |l%"ArialBold   $  .  2 J 22(  . 2    $  .  2 J 22)  . 2   f  ~n&Fallingh |l%"ArialBoldf  @ 2(  $  h |l%"ArialBoldX    n 2V)    h |l%"ArialBoldL    >-Push Bottom , 2 h |l%"ArialBoldd ,-Push Bottom> 2&  $ h |l%"ArialBold ,-Push Bottom   > 2&  $ *-Push Bottomh |l%"ArialBold   h |l%"Arial"BoldN    <-Push Topo , 2 h |l%"Arial Boldf *-Push Topo> 2&  $ h |l%"ArialBoldt  *-Push Topo   (-Push Topo ! f "!~n&Moving Platformsh #"|l%"ArialBold $#, 2 h %$|l%"ArialBold &%  h '&|l%"ArialBold ('  < 2$  h )(|l%"Arial BoldX *) ,  2 ^P    `h +*|l%"Arial!Boldd ,+   > 2&  $  -,f .-~n&Walking(2)h /.|l%"ArialBold 0/  "$ h 10|l%"Arial Bold 21   "# h 32|l%"ArialBoldX 43 '$  ^ 2F(   H 54 %$  n 2V)    h 65|l%"ArialBoldR 76 '$  d 2L( ?L> B 87 %$  t 2\) ?L>  h 98|l%"ArialBold  :9.  2 $   2h)  ?>   ;:.  2 $   2h(  ?> h <;|l%"ArialBold~ =< @ 2(  $ h >=|l%"ArialBold ?>  "$  @?   "# h A@|l%"ArialBoldd BA$  >-Push Right , 2 h CB|l%"ArialBoldd DC,-Push Right> 2&  $ h ED|l%"Arial Boldp FE,-Push Right   *-Push Righth GF|l%"ArialBold HG  "$  IH   "# h JI|l%"ArialBoldf KJ$  <-Push Left , 2 h LK|l%"ArialBoldf ML*-Push Left> 2&  $ h NM|l%"ArialBoldt ON*-Push Left   (-Push Left POf QP~n&Animation RQ.  2 , 2  SR.  2 , 2  TS $  UTRems -End procedure to push player out of obstacle.2Switch animation to "Collision Detector : Bottom". )Turn Flag 0 on if player is on the groundWUpdate player vertical position, and switch animation to "Collision Detector : Bottom".1Accelerate up to terminal velocity while falling.AStop falling, and start procedure to push player out of obstacle.Push player out of obstacle.-End procedure to push player out of obstacle.2Switch animation to "Collision Detector : Bottom". Start jump.9Accelerate to maximum speed while arrow keys are pressed.Slow down when on the ground."Update player horizontal position.'Check for obstacles while moving right.JStop walking, and start procedure to push player out of obstacle on right.%Push player out of obstacle on right.-End procedure to push player out of obstacle.&Check for obstacles while moving left.IStop walking, and start procedure to push player out of obstacle on left.$Push player out of obstacle on left. Set internal player coordinates.)Turn Flag 0 on if player is on the ground4Accelerate while arrow keys are pressed and falling.Set platform position offset.1Switch animation to "Collision Detector: Bottom".Check if on moving platform. Platform movement.!0Set player position relative to moving platform. Push player out of obstacle.-End procedure to push player out of obstacle./Switch animation to "Collision Detector : Top"."@Stop rising, and start procedure to push player out of obstacle.EvObPlayerSpriteLevel PreferencesSpriteObstacle ActiveSpriteGroup.0SpriteMoving PlatformSpriteEvEd EvTsEvLsEvCs,!DNE!#% ( &'2* 08 ACHKY 5<G@DHT`\dlv) #default#itDz