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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8 nasz lvl  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D  4/200..THE WORLD OF POKEMON!ious font, but works pc !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ $*06<BHNTZ`flrx~ $*06<BHNTZ`flrx~     $ * 0 6 < B H N T Z ` f l r x ~ 00 0000$0*00060<0B0H0N0T0Z0`0f0l0r0x0~00000000000@@ @@@@$@*@0@6@<@B@H@N@T@Z@`@f@l@r@x@~@@@@@@@@@@@PP PPPP$P*P0P6P<P$`HPNPr`ZP`PfPlPrPxP~Pf`PPPPPPPP<``` ````BP*`0`6`PB`H`N`T`Z```Pl`TPx`~``````````p8Active4 Movement #122( Active 2:4 Movement #122E2222K 22J22H22F22B22Clight4 Movement #1222222" Layer object Movement #1 Layer object Layer.mfx%Y event Movement #16eɚ;`   !"#$% nasz pkmn44 Movement #122@@:*AM wrogi pkmn-4 Movement #122DNOPQRSUYTWVXQPON Topleft  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D oading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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XW 8-2   YXf ZY~n&Choicer [Z$    ,1  =- TAK  r \[$    ,1  =- NIE   ]\$     ^] _^ `_a`.  2 d B#T   @ PB   ba.  2  f cb~n&Events! dc$   ed$   fe$   gf$   hg$   ih$   ji$  ,.  1  ,  2 , 1 "P B kj$  .  1  ,  2 <"P  lk$  .  1  mlf nm~n& NPC moveyh on$- npc:  2 . npc,! 2  po$- npc:  2 . npc.  2 H 20  PH 20   qp$- npc:  2 . npc.  2 , 2 d 2L   : 2"  rq$- npc:  2 . npc.  2 , 2 d 2L   : 2" p sr$   N-create npc$   ts,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ut,-create npcB  2(.create npc2$  @ 2(.create npc* vu,-create npcB  2(.create npc2$ @ 2(.create npc* wv,-create npcB  2(.create npc2$ @ 2(.create npc* xw,-create npcB  2(.create npc2$ '@ 2(.create npc*  yx,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! zy,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# {z,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% |{,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' }|,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ~},-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ~,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- $  F- npc$   ,-create npcB  2(.create npc2$ @ 2(.create npc0 $- npc:  2 . npc:  2 . npc* $- npc:  2 . npc:  2 . npc.  2 * $- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  $- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T $- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text , 1 RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb. TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0DEvEd7! "#  !"#$%&'()*+,-.  NPCEvTs EvLsEvCs,!DNE! #&'2)Rejerstracja FGJV {׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1rejestracja_fg# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropt Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3VI2 Niewidoczne 2Y4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2A>pE1- "'$(&)(**?,@.C D0p.  `74@@@!@#@%`p'` )`"+`$-` `A/(` + @p0 IF0H2G2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6EvtsP .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAKf ~n&Movement $  "= "$ F  $  ,  2 "# "=   .  2 .  2 $   , 2  *   .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P     .  2 *n`    4& Walkingh! 2P     .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text f ~n&NPC i tabliczkic   !   .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f "!~n&Odtwarzanie skryptuh P#"|l%"ArialRegularne $#$   ,  2 n %$$   ,  2 4& Stoppedl &%.   2 , ! 2 , ! 2  '&$   j B#T   music//-.\music\#T   #T   z ('$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    )($   h B#T    msg//~ P p-#T  #T    " $ " # " *)$   h B#T    $end" $ " $ D +*$   h B#T    #top" u B ,+$   j B#T   #bottom" u   -,$   j B#T   #center" u " t D .-$   h B#T    #left" t B /.$   j B#T   #right" t D 0/$   j B#T   #clear P- 10$   j B#T   $pause" $ " #  P - 21$   p B#T   #animation//o\ N#T    32$   p B#T   #parameter// ^#T    N#T   $ 43$   n B#T   $lightsoff/$"t- light  ( 54$   j B#T   $whiteo$"t- light  > 65$   l B#T   $lightson$"u- light 76$   j B#T   $flasho$"t- light,  2    87$   n B#T   $darkflash$"t- light,  2    98  $"u- light P- :9$   l B#T   $loadingh$"t- light  * P-LOADING... ;:$   j B#T   $choice P -" $ " #  " #  <;$    B#T   4$  //  2|#T   #T   h =<$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  >=$   l B#T   $event//P|#T  #T    ?>$   j B#T   $wait//  2|#T  #T    @?$   d B#T   @  2|#T  #T    A@$   j B#T   sound// -.\sound\#T  #T    4 BA$   h B#T    $hide " # 4 CB$   h B#T    $show " $ f DC~n&Flash!$H ED.  2 P' B   ,!  2 n FE.  2  "'  $"u- light GFf HG~n&Wyswietlanie tekstu IH$   $   l B#T   $loadinghj B#T   $wait// P- JI$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      KJ$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J LK$   X   2 q    ^  ML$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  NM$   X   2 q  :    ,  2 ,  2  ON$   :    p :    " $ " # ,  2 ,  2 " $   POf QP~n&Music! RQ 8-2   SRf TS~n&Choicer UT$    ,1  =- TAK  r VU$    ,1  =- NIE   WV$     XW YX ZY[Z.  2 d B#T   @ PB   \[.  2  f ]\~n&Events! ^]$   _^$  , 1  `_$  .  1 B a`$  .  1  ,  2 "P B ba$  .  1  ,  2 %"P  cb$   , 1  dcf ed~n& NPC moveyh fe$- npc:  2 . npc,! 2  gf$- npc:  2 . npc.  2 H 20  PH 20   hg$- npc:  2 . npc.  2 , 2 d 2L   : 2"  ih$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ji$   N-create npc$   kj,-create npcB  2(.create npc2$ 9 @ 2(.create npc* lk,-create npcB  2(.create npc2$  @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ @ 2(.create npc* on,-create npcB  2(.create npc2$ '@ 2(.create npc*  po,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! qp,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# rq,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% sr,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' ts,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ut,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ vu,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- wv$  F- npc$   xw,-create npcB  2(.create npc2$ @ 2(.create npc0 yx$- npc:  2 . npc:  2 . npc* zy$- npc:  2 . npc:  2 . npc.  2 * {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  ~}$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~$- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2) Dom pikoraJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1 dom_pikora# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropp Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3S2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2E>pE1- "'$(&)(**?,@.C D0p.  `74@@@!@#@%`p'` )`"+`$-` `A/(` + @p0'/G2@p`I pFH2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6EvtsJ} .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 #f ~n&Movement $  "= "$ F  $  ,  2 "# "=   .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P     .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text f ~n&NPC i tabliczkic !  "!  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f #"~n&Odtwarzanie skryptuh P$#|l%"ArialRegularne %$$   ,  2 n &%$   ,  2 4& Stoppedl '&.   2 , ! 2 , ! 2  ('$   j B#T   music//-.\music\#T   #T   z )($   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    *)$   h B#T    msg//~ P p-#T  #T    " $ " # " +*$   h B#T    $end" $ " $ D ,+$   h B#T    #top" u B -,$   j B#T   #bottom" u   .-$   j B#T   #center" u " t D /.$   h B#T    #left" t B 0/$   j B#T   #right" t D 10$   j B#T   #clear P- 21$   j B#T   $pause" $ " #  P - 32$   p B#T   #animation//o\ N#T    43$   p B#T   #parameter// ^#T    N#T   $ 54$   n B#T   $lightsoff/$"t- light  ( 65$   j B#T   $whiteo$"t- light  > 76$   l B#T   $lightson$"u- light 87$   j B#T   $flasho$"t- light,  2    98$   n B#T   $darkflash$"t- light,  2    :9  $"u- light P- ;:$   l B#T   $loadingh$"t- light  * P-LOADING... <;$   j B#T   $choice P -" $ " #  " #  =<$    B#T   4$  //  2|#T   #T   h >=$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  ?>$   l B#T   $event//P|#T  #T    @?$   j B#T   $wait//  2|#T  #T    A@$   d B#T   @  2|#T  #T    BA$   j B#T   sound// -.\sound\#T  #T    4 CB$   h B#T    $hide " # 4 DC$   h B#T    $show " $ f ED~n&Flash!$H FE.  2 P' B   ,!  2 n GF.  2  "'  $"u- light HGf IH~n&Wyswietlanie tekstu JI$   $   l B#T   $loadinghj B#T   $wait// P- KJ$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J ML$   X   2 q    ^  NM$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  ON$   X   2 q  :    ,  2 ,  2  PO$   :    p :    " $ " # ,  2 ,  2 " $   QPf RQ~n&Music! SR 8-2   TSf UT~n&Choicer VU$    ,1  =- TAK  r WV$    ,1  =- NIE   XW$     YX ZY [Z\[.  2 d B#T   @ PB   ]\.  2  f ^]~n&Events! _^$   `_$  , 1  a`f ba~n& NPC moveyh cb$- npc:  2 . npc,! 2  dc$- npc:  2 . npc.  2 H 20  PH 20   ed$- npc:  2 . npc.  2 , 2 d 2L   : 2"  fe$- npc:  2 . npc.  2 , 2 d 2L   : 2" p gf$   N-create npc$   hg,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ih,-create npcB  2(.create npc2$  @ 2(.create npc* ji,-create npcB  2(.create npc2$ @ 2(.create npc* kj,-create npcB  2(.create npc2$ @ 2(.create npc* lk,-create npcB  2(.create npc2$ '@ 2(.create npc*  ml,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! nm,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# on,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% po,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' qp,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) rq,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ sr,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- ts$  F- npc$   ut,-create npcB  2(.create npc2$ @ 2(.create npc0 vu$- npc:  2 . npc:  2 . npc* wv$- npc:  2 . npc:  2 . npc.  2 * xw$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  yx$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  zy$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  {z$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T |{$- npc:  2 . npc:  2 . npc$  *      "# $ }|$- npc:  2 . npc:  2 . npc4 $  *        "#  ~}$  4& Walking ~$  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2) Tajemna wiezaJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1tower# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdrop] Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3^2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2@>pE1- "'$(&)(**?,@.C D0p.  p74@@@!@#@%`p'` )`"+`$-` `A/H` + @p0/2G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2&pp00 1 {V3Q5T6Evts~.  1 0X"-Q _ .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *f ~n&Movement $  "= "$ j   ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#  .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text  $    $"t- text ! f "!~n&NPC i tabliczkic #" $#  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f %$~n&Odtwarzanie skryptuh P&%|l%"ArialRegularne '&$   ,  2 n ('$   ,  2 4& Stoppedl )(.   2 , ! 2 , ! 2  *)$   j B#T   music//-.\music\#T   #T   z +*$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    ,+$   h B#T    msg//~ P p-#T  #T    " $ " # " -,$   h B#T    $end" $ " $ D .-$   h B#T    #top" u B /.$   j B#T   #bottom" u   0/$   j B#T   #center" u " t D 10$   h B#T    #left" t B 21$   j B#T   #right" t D 32$   j B#T   #clear P- 43$   j B#T   $pause" $ " #  P - 54$   p B#T   #animation//o\ N#T    65$   p B#T   #parameter// ^#T    N#T   $ 76$   n B#T   $lightsoff/$"t- light  ( 87$   j B#T   $whiteo$"t- light  > 98$   l B#T   $lightson$"u- light :9$   j B#T   $flasho$"t- light,  2    ;:$   n B#T   $darkflash$"t- light,  2    <;  $"u- light P- =<$   l B#T   $loadingh$"t- light  * P-LOADING... >=$   j B#T   $choice P -" $ " #  " #  ?>$    B#T   4$  //  2|#T   #T   h @?$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  A@$   l B#T   $event//P|#T  #T    BA$   j B#T   $wait//  2|#T  #T    CB$   d B#T   @  2|#T  #T    DC$   j B#T   sound// -.\sound\#T  #T    4 ED$   h B#T    $hide " # 4 FE$   h B#T    $show " $ f GF~n&Flash!$H HG.  2 P' B   ,!  2 n IH.  2  "'  $"u- light JIf KJ~n&Wyswietlanie tekstu LK$   $   l B#T   $loadinghj B#T   $wait// P- ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      NM$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J ON$   X   2 q    ^  PO$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  QP$   X   2 q  :    ,  2 ,  2  RQ$   :    p :    " $ " # ,  2 ,  2 " $   SRf TS~n&Music! UT 8-2   VUf WV~n&Choicer XW$    ,1  =- TAK  r YX$    ,1  =- NIE   ZY$     [Z \[ ]\^].  2 d B#T   @ PB   _^.  2  f `_~n&Events! a`$   ba$  , 1  cb$   dcf ed~n& NPC moveyh fe$- npc:  2 . npc,! 2  gf$- npc:  2 . npc.  2 H 20  PH 20   hg$- npc:  2 . npc.  2 , 2 d 2L   : 2"  ih$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ji$   N-create npc$   kj,-create npcB  2(.create npc2$ 9 @ 2(.create npc* lk,-create npcB  2(.create npc2$  @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ @ 2(.create npc* on,-create npcB  2(.create npc2$ '@ 2(.create npc*  po,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! qp,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# rq,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% sr,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' ts,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ut,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ vu,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- wv$  F- npc$   xw,-create npcB  2(.create npc2$ @ 2(.create npc0 yx$- npc:  2 . npc:  2 . npc* zy$- npc:  2 . npc:  2 . npc.  2 * {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  ~}$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~$- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text , 1 RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb8 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2/iceSprite0boxSprite31Group.Shifting BlocksSprite?2sandSprite43detektor blizszySprite54detektor dalszySprite65detektor beczki w ruchuSprite7J6detektor beczki 2Sprite8K7barrelSprite9EvEdA! "# /01234567 !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2) Tajemna wieza 3J[{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wW background??the game??npc??light text: Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdrop Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3r2 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2pppp3p4p5p6p7p8p9>pE1- "'$(&)(**?,@.C D0J7K8p.  p7 0L@S W0[@\]`ab@e`f`i`jPk@l@m@U@ V0@o0Pp0`q0p@Rr @t@u@|p` P{@00 00PnO4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M939X4444_4 ^4 Z4 h40d40c4  4 4 40404 04~3N40Y000040      @PPP@@PP@@I```ppPpp383vpw`xPyPz`}p p ` P P0p00@p@Q`@P@@PPP`PpPP`p```P`@`@pPp`04x83h(3@@@0psT&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 24  ,  2   *-movement.  2 RD   L! 24  ,  2  ! *-movement8- shift 1h "!|l%"ArialZ #"&- shift<6  2". shift$6  <7  2". shift.7 2 6.7 2 6,6 2 ,6 2 "$6 h $#|l%"Arial %$&- shift<7  2". shift<5  2". shift<6  2". shift*575  7  7  7  45& Stopped*674 &%&- shift<7  2". shift<5  2". shift<6  2". shift.7  2 .7  2 *5745& Walking*67 '&&- shift<7  2". shift<5  2". shift5 ,7 2 ,7 2 F$-.\sound\throw2.wav H ('&- shift<7  2". shift.7  2 <5  2". shift5  6"#6 .6 2 7,7 2 F$-.\sound\throw2.wav H )(&- shift<7  2". shift.7  2 <5  2". shift5  6"#6 .6 2 7,7 2 F$-.\sound\throw2.wav h *)|l%"Arial   +*&- shift<7  2". shift<6  2". shift6  2, 6 2  ,+&- shift<7  2". shift<6  2". shift.6  2 ,6 2 ,7 2 ,7 2 h -,|l%"Arial  .-&- shift<0  2". shift0  /.0  2 L 0 24 0 0"#0  /.&- shift<0  2". shift0  /.0  2 L 0 24 0 0"#0  0/&- shift<0  2". shift0  /$0  ,0 2 ,0 2 "$0 h 10|l%"Arial  21&- shift<0  2". shift<5  2". shift<6  2". shift*505  0  0  0  45& Stopped*604 32&- shift<0  2". shift<5  2". shift<6  2". shift.0  2 .0  2 *60*5045& Walkingr 43&- shift<0  2". shift$0  <5  2". shift5  ,0 2 ,0 2 F$-.\sound\throw2.wav f 54&- shift<0  2". shift$0  <5  2". shift5  6 ,0 2 ,0 2 F$-.\sound\throw2.wav  65:/h 76|l%"Arial  87*-movement  /.  2 h  2P   "#  98*-movement  /.  2 h  2P   "#  :9*-movement  /$  "$ , 2 , 2  ;:*-movement$    0.  2 .0  2 "$ , 2 , 2 "#  <;*-movement$    0.  2 .0  2 "$ , 2 , 2 "# l =<*-movement$    7.  2 RD   "$ , 2 , 2 "# l >=*-movement$    7.  2 RD   "$ , 2 , 2 "# x ?>*-movement$   .  2 RD   "$ , 2 , 2 "# x @?*-movement$   .  2 RD   "$ , 2 , 2 "# h A@|l%"Arial Regularne BA.  2 H $    ^P     *  CB.  2 H $    ^P     *  DC$  "= "$ j ED ,  2 "# "=  FE.  2 4& Walking GF.  2 4& Walking HG.  2 .  2      4& Stopped* < IH *" " 9* JI6 & Walking3 "# t KJ.  2 .  2 "#  LK:/:2 MLf NM~n&Movement ON .  2 .  2 $   , 2  *  PO .  2 .  2 $   , 2  *  QP .  2 .  2 $   , 2  *  RQ .  2 .  2 $   , 2  * 2 SR  , 2 , 2 *"#  TS.  2   .  2  n`    , 2 "#  UT.  2   .  2  n`    , 2 "#  VUH $    .  2 ^P      WVH $    .  2 ^P     & XW.  2 .  2   "# 2$  ^ YX$    2$  "# , ZY$    2$  2$  "#  [Z$    2$  h \[$  "$ "$ "$  ]\f ^]~n&Text! 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 2 n .  2  "'  $"u- light f ~n&Wyswietlanie tekstu $   $   l B#T   $loadinghj B#T   $wait// P- $   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      $   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J $   X   2 q    ^  $   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  $   X   2 q  :    ,  2 ,  2  $   :    p :    " $ " # ,  2 ,  2 " $   f ~n&Music!  8-2   f ~n&Choicer $    ,1  =- TAK  r $    ,1  =- NIE   $       .  2 d B#T   @ PB   .  2  f ~n&Events! $   $  , 1  $  , 1  f ~n& NPC moveyh $- npc:  2 . npc,! 2  $- npc:  2 . npc.  2 H 20  PH 20   $- npc:  2 . npc.  2 , 2 d 2L   : 2"  $- npc:  2 . npc.  2 , 2 d 2L   : 2" p $   N-create npc$   ,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ,-create npcB  2(.create npc2$  @ 2(.create npc* ,-create npcB  2(.create npc2$ @ 2(.create npc* ,-create npcB  2(.create npc2$ @ 2(.create npc* ,-create npcB  2(.create npc2$ '@ 2(.create npc*  ,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb8 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2/iceSprite0boxSprite31Group.Shifting BlocksSprite?2sandSprite43detektor blizszySprite54detektor dalszySprite65detektor beczki w ruchuSprite7J6detektor beczki 2Sprite8K7barrelSprite9EvEdA! "# /01234567 !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2) Tajemna wieza 4Ja{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wW background??the game??npc??light text: Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstaclew" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1tower# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3r2 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122Backdrops:pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2pppp3p4p5p6p7p8p9p >pE1- "'$(&)(**?,@.C D0J7K8p.  p7 0L@SP`[4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M90@ 0@P`p 0@P`p 0 @ P ` p  0@p  0!@"P#`$p%&')*0-@.P/`0p123567 809@:P;`<p=>? A B C  D0 E@ FP G` Hp I J K0L0M0N0O 0P00Q@0R`0Tp0U0V0WgXY/NIOP Q0U@V@W@Xp@Y`@Z@@\ @_@`@a@b@cRdef h i0j@kPlPm`n`oppqPr@s@t0u0v wPxPyPz P{0P|@P]PP}`PpPp```P`Pp@p0p p `0`@````3`4883XX3PxX3^  3 T&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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 2 n .  2  "'  $"u- light f ~n&Wyswietlanie tekstu $   $   l B#T   $loadinghj B#T   $wait// P- $   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      $   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J $   X   2 q    ^  $   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  $   X   2 q  :    ,  2 ,  2  $   :    p :    " $ " # ,  2 ,  2 " $   f ~n&Music!  8-2   f ~n&Choicer $    ,1  =- TAK  r $    ,1  =- NIE   $       .  2 d B#T   @ PB   .  2  f ~n&Events! $   $  , 1  $  , 1  f ~n& NPC moveyh $- npc:  2 . npc,! 2  $- npc:  2 . npc.  2 H 20  PH 20   $- npc:  2 . npc.  2 , 2 d 2L   : 2"  $- npc:  2 . npc.  2 , 2 d 2L   : 2" p $   N-create npc$   ,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ,-create npcB  2(.create npc2$  @ 2(.create npc* ,-create npcB  2(.create npc2$ @ 2(.create npc* ,-create npcB  2(.create npc2$ @ 2(.create npc* ,-create npcB  2(.create npc2$ '@ 2(.create npc*  ,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb8 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!J#&'2) Tajemna wieza 5Ji{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wW background??the game??npc??light text; Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3r2 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122Backdrops:teleport{4 Movement #122 ;pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2pppp3p4p5p6p7p8p9pp:>pE1- "'$(&)(**?,@.C D0J7K8p.  p7 0L@Su|}NOPUVPbdPePfPgPIp/pjlmnop  y0 z@ {P~`c@h0  4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HQ:XR:H989X9x9(9h99W:xX:pYZ\]`_```aq:8r:x(w3(x333p:8X:` @0@@^@00 s v kt83383H3(3T&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  .  1 *f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!J#&'2) Tajemna wieza 6Jh{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wW background??the game??npc??light text; Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstaclew" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1tower# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3r2 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122Backdrops:teleport{4 Movement #122 ;pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2pppp3p4p5p6p7p8p9pp:>pE1- "'$(&)(**?,@.C D0J7K8p.  p7 0L@SUVWXYZ\] ^0_@`Pa`bpcpdpepfpgphpjpkp lp0mp@npPop`pqrstuvwxyz{|}~/0N0O@P@I00 0@P`@ @0@@@P@`@  00@@PP``4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HQ:XR:(:Hx:8::::::H:(:H:8x:h:Xx:H:H:h::::::HX:(:H:X:8X:8:8:h:(X::h8:H::XX:h:(:(x:X:h::T&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  .  1 *f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8 important Movement #1lo akcja wroga Movement #16eɚ;`   !"#$% nasz hape Movement #16eɚ;`   !"#$%screechb4 Movement #1&<22!boomh4 Movement #122" hape wrogai Movement #16eɚ;`   !"#$%#Active 3\4 Movement #122E2222K 22J22H22F22B22C"pppppppppp p p p ppppp pppppppppppppp!p"p#$p`[  `r#"' wOQ_ 3H @8hppppg `p"!$!p p0`@l} }%#PEvtsO| " # " # ,  2 ,  2 ,  2 #UH#P:-.\npc\Q  .txt,1 =- TAK f ~n&Odtwarzanie skryptuh P|l%"ArialRegularne $   - $  ,  2 l .  2 , ! 2 , ! 2  $  j B#T    music//-.\music\#T   #T     $  n B#T    musicloop//-.\music\#T   #T      :-.\music\#T   #T      $  h B#T     msg//~ Pp-#T   #T    " $ " # "  $  h B#T     $end" $ " $ D  $  h B#T     #top" u B  $  j B#T    #bottom" u    $  j B#T    #center" u " t D  $  h B#T     #left" t B $  j B#T    #right" t D $  j B#T    #clear P- $  j B#T    $pause" $ " #  P- $  p B#T    #animation//o\ N#T     $  p B#T    #parameter// ^#T     N#T    $ $  n B#T    $lightsoff/$"t- light ( $  j B#T    $whiteo$"t- light > $  l B#T    $lightson$"u- light $  j B#T    $flasho$"t- light, 2   $  n B#T    $darkflash$"t- light, 2   $  l B#T    $loadingh$"t- light * P-LOADING... $  j B#T    $choice P-" $ " # " #  $   B#T    4$  //  2|#T   #T    h $  l B#T    $script//1 =-.\npc\#T   #T    #U$#P- np,  2  $  l B#T    $event//P|#T   #T     $  j B#T    $wait//  2|#T   #T     $  d B#T    @  2|#T   #T    6  $  f B#T     $go "# 2 ! $  j B#T    $appear "=  "!$  j B#T    sound// -.\sound\#T   #T      #"$  h B#T     hp1//P|#T   #T     $#$  h B#T     hp2//P|#T   #T    f %$~n&Flash!$H &%.  2 P'B   ,! 2 n '&.  2  "' $"u- light (' $"t- light )($  2$   *)f +*~n&Wyswietlanie tekstu ,+$  X   2 q   :      F$  X   2 q   :     $  X   2 q   :      ,  2 R PD- q      -,$  X   2 q   :      F$  X   2 q   :     $  X   2 q   :      ,  2  Pv- q     q     J .-$  X   2 q    ^  /.$  X   2 q   :    $  X   2 q    :    ,  2 ,  2 D"-.\sound\beep.wav  0/$  X   2 q   :    ,  2 ,  2  10$  :    p :    " $ " # ,  2 ,  2 " $  21f 32~n&Music! 43 8-2   54f 65~n&Choicer 76$   ,1 =- TAK r 87$   ,1 =- NIE  98$   :9;:f <;~n&Events =<$   $"u- light$"u- text"=  #U.#P -.\npc\fight.txt"P  P- >=$  " # " # ,  2 ,  2 ,  2 #Uf#PX-.\npc\Q _Q .t .txt$"t- text"P D"-.\sound\beep.wav P ?>$   "P D"-.\sound\beep.wav  @?$   2 P$-#T  2 P$-#T  2 P$-#T  2 P$-#T   A@$  $  $   "  "  "  2X$-#T  "   BA$  $  $   "  "  "  "  2X$-#T   CB$  $  $   "  "  "  "  2X$-#T   DC$  $  $   "  "  "  "  2X$-#T  H ED$  $  "% H FE$  $  "% x GF6 Q -"$ "$  HG$   "P #Uh#PZ-.\npc\Q _ moves .txt P-$"u- light$"u- text IH$   4& WalkingB JI$   " # " # ,  2 ,  2 ,  2 "Q #U#Pv-.\npc\Q _ wrg_P  .txtV KJ$   4& Walking4& hit LK$    ML$   NM$    d>Q0P P >R0P P X PJ-P /R  4 ON$    d>Q 0P P >R0P P  PO$    QP 0 RQ$  :    J &     2$ $N@   0N@   0L*- .\sound\selfdestruct.wav  SR$  :    :    D'6     TS$  $  F UT$   $"t- light$"t- text" # " # ,  2 ,  2 ,  2 #UL#P>-.\npc\Q _win.txt VU$  ! WVRemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb Wyswietlany tekstTLBT znak zachetySpritechoiceSprite#Skrypt0TSL cloneTLBTStringText nasz hp tbTLBT nasz hpCounter wrogi hpCounter  wrogi lvlTLBT  nasz pokemonTLBT  wrogi pokemonTLBT  nasz lvlTLBTActiveSpriteActive 2Sprite " Layer objectRYALlightSpriteeventCounter nasz pkmnSprite wrogi pkmnSprite TopleftTLBT ToprightTLBT BottomleftTLBT BottomrightTLBT importantText akcja wrogaCounter nasz hapeCounterscreechSpriteboomSprite!$ hape wrogaCounter"Active 3Sprite#EvEd& #"  EvTs EvLsEvCs,!DNE!#&'2)Dom#FG1JW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropp Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3S2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2E>pE1- "'$(&)(**?,@.C D0p.  `74@@@!@#@%`p'` )`"+`$-` `A/(` + @p@&/G2@p`I pFH2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2 'pp00 1 {V3Q5T6Evts}r ,  2 "# "=  .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 #f ~n&Movement $  "= "$ F  $  ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text  f ! ~n&NPC i tabliczkic "! #"  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f $#~n&Odtwarzanie skryptuh P%$|l%"ArialRegularne &%$   ,  2 n '&$   ,  2 4& Stoppedl ('.   2 , ! 2 , ! 2  )($   j B#T   music//-.\music\#T   #T   z *)$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    +*$   h B#T    msg//~ P p-#T  #T    " $ " # " ,+$   h B#T    $end" $ " $ D -,$   h B#T    #top" u B .-$   j B#T   #bottom" u   /.$   j B#T   #center" u " t D 0/$   h B#T    #left" t B 10$   j B#T   #right" t D 21$   j B#T   #clear P- 32$   j B#T   $pause" $ " #  P - 43$   p B#T   #animation//o\ N#T    54$   p B#T   #parameter// ^#T    N#T   $ 65$   n B#T   $lightsoff/$"t- light  ( 76$   j B#T   $whiteo$"t- light  > 87$   l B#T   $lightson$"u- light 98$   j B#T   $flasho$"t- light,  2    :9$   n B#T   $darkflash$"t- light,  2    ;:  $"u- light P- <;$   l B#T   $loadingh$"t- light  * P-LOADING... =<$   j B#T   $choice P -" $ " #  " #  >=$    B#T   4$  //  2|#T   #T   h ?>$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  @?$   l B#T   $event//P|#T  #T    A@$   j B#T   $wait//  2|#T  #T    BA$   d B#T   @  2|#T  #T    CB$   j B#T   sound// -.\sound\#T  #T    4 DC$   h B#T    $hide " # 4 ED$   h B#T    $show " $ f FE~n&Flash!$H GF.  2 P' B   ,!  2 n HG.  2  "'  $"u- light IHf JI~n&Wyswietlanie tekstu KJ$   $   l B#T   $loadinghj B#T   $wait// P- LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J NM$   X   2 q    ^  ON$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  PO$   X   2 q  :    ,  2 ,  2  QP$   :    p :    " $ " # ,  2 ,  2 " $   RQf SR~n&Music! TS 8-2   UTf VU~n&Choicer WV$    ,1  =- TAK  r XW$    ,1  =- NIE   YX$     ZY [Z \[]\.  2 d B#T   @ PB   ^].  2  f _^~n&Events! `_$   a`$  , 1  baf cb~n& NPC moveyh dc$- npc:  2 . npc,! 2  ed$- npc:  2 . npc.  2 H 20  PH 20   fe$- npc:  2 . npc.  2 , 2 d 2L   : 2"  gf$- npc:  2 . npc.  2 , 2 d 2L   : 2" p hg$   N-create npc$   ih,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ji,-create npcB  2(.create npc2$  @ 2(.create npc* kj,-create npcB  2(.create npc2$ @ 2(.create npc* lk,-create npcB  2(.create npc2$ @ 2(.create npc* ml,-create npcB  2(.create npc2$ '@ 2(.create npc*  nm,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! on,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# po,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% qp,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' rq,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) sr,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ts,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- ut$  F- npc$   vu,-create npcB  2(.create npc2$ @ 2(.create npc0 wv$- npc:  2 . npc:  2 . npc* xw$- npc:  2 . npc:  2 . npc.  2 * yx$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  zy$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  {z$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  |{$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T }|$- npc:  2 . npc:  2 . npc$  *      "# $ ~}$- npc:  2 . npc:  2 . npc4 $  *        "#  ~$  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2)Dom#FG2JW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1dom_fg2# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropd Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3S2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2F>pE1- "'$(&)(**?,@.C D0p.  `74@@@!@#@%`p'` )`"+`$-` `A/(` + @pP&+/G2@p`I pFH2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2 'pp00 1 {V3Q5T6Evts}r ,  2 "# "=  .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 #f ~n&Movement $  "= "$ F  $  ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text  f ! ~n&NPC i tabliczkic "! #"  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f $#~n&Odtwarzanie skryptuh P%$|l%"ArialRegularne &%$   ,  2 n '&$   ,  2 4& Stoppedl ('.   2 , ! 2 , ! 2  )($   j B#T   music//-.\music\#T   #T   z *)$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    +*$   h B#T    msg//~ P p-#T  #T    " $ " # " ,+$   h B#T    $end" $ " $ D -,$   h B#T    #top" u B .-$   j B#T   #bottom" u   /.$   j B#T   #center" u " t D 0/$   h B#T    #left" t B 10$   j B#T   #right" t D 21$   j B#T   #clear P- 32$   j B#T   $pause" $ " #  P - 43$   p B#T   #animation//o\ N#T    54$   p B#T   #parameter// ^#T    N#T   $ 65$   n B#T   $lightsoff/$"t- light  ( 76$   j B#T   $whiteo$"t- light  > 87$   l B#T   $lightson$"u- light 98$   j B#T   $flasho$"t- light,  2    :9$   n B#T   $darkflash$"t- light,  2    ;:  $"u- light P- <;$   l B#T   $loadingh$"t- light  * P-LOADING... =<$   j B#T   $choice P -" $ " #  " #  >=$    B#T   4$  //  2|#T   #T   h ?>$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  @?$   l B#T   $event//P|#T  #T    A@$   j B#T   $wait//  2|#T  #T    BA$   d B#T   @  2|#T  #T    CB$   j B#T   sound// -.\sound\#T  #T    4 DC$   h B#T    $hide " # 4 ED$   h B#T    $show " $ f FE~n&Flash!$H GF.  2 P' B   ,!  2 n HG.  2  "'  $"u- light IHf JI~n&Wyswietlanie tekstu KJ$   $   l B#T   $loadinghj B#T   $wait// P- LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J NM$   X   2 q    ^  ON$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  PO$   X   2 q  :    ,  2 ,  2  QP$   :    p :    " $ " # ,  2 ,  2 " $   RQf SR~n&Music! TS 8-2   UTf VU~n&Choicer WV$    ,1  =- TAK  r XW$    ,1  =- NIE   YX$     ZY [Z \[]\.  2 d B#T   @ PB   ^].  2  f _^~n&Events! `_$   a`$  , 1  baf cb~n& NPC moveyh dc$- npc:  2 . npc,! 2  ed$- npc:  2 . npc.  2 H 20  PH 20   fe$- npc:  2 . npc.  2 , 2 d 2L   : 2"  gf$- npc:  2 . npc.  2 , 2 d 2L   : 2" p hg$   N-create npc$   ih,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ji,-create npcB  2(.create npc2$  @ 2(.create npc* kj,-create npcB  2(.create npc2$ @ 2(.create npc* lk,-create npcB  2(.create npc2$ @ 2(.create npc* ml,-create npcB  2(.create npc2$ '@ 2(.create npc*  nm,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! on,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# po,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% qp,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' rq,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) sr,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ts,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- ut$  F- npc$   vu,-create npcB  2(.create npc2$ @ 2(.create npc0 wv$- npc:  2 . npc:  2 . npc* xw$- npc:  2 . npc:  2 . npc.  2 * yx$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  zy$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  {z$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  |{$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T }|$- npc:  2 . npc:  2 . npc$  *      "# $ ~}$- npc:  2 . npc:  2 . npc4 $  *        "#  ~$  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2)Administracja #FGJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text1 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1admin_fg# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropq Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3k2 Niewidoczne 2U4P/ Movement #122 Recepcja lolzn 1pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2pF>pE1- "'$(&)(**?,@.C D0p. `7  4@@@!@#@%`p'` )`"+`$-` `A/(` + @p`8#p;`/ H29  =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, (2 '&pp00 1 {V3Q5T6EvtsH~ .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *, 1 f ~n&Movement $  "= "$ F  $  ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text  f ! ~n&NPC i tabliczkic "! #"  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f $#~n&Odtwarzanie skryptuh P%$|l%"ArialRegularne &%$   ,  2 n '&$   ,  2 4& Stoppedl ('.   2 , ! 2 , ! 2  )($   j B#T   music//-.\music\#T   #T   z *)$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    +*$   h B#T    msg//~ P p-#T  #T    " $ " # " ,+$   h B#T    $end" $ " $ D -,$   h B#T    #top" u B .-$   j B#T   #bottom" u   /.$   j B#T   #center" u " t D 0/$   h B#T    #left" t B 10$   j B#T   #right" t D 21$   j B#T   #clear P- 32$   j B#T   $pause" $ " #  P - 43$   p B#T   #animation//o\ N#T    54$   p B#T   #parameter// ^#T    N#T   $ 65$   n B#T   $lightsoff/$"t- light  ( 76$   j B#T   $whiteo$"t- light  > 87$   l B#T   $lightson$"u- light 98$   j B#T   $flasho$"t- light,  2    :9$   n B#T   $darkflash$"t- light,  2    ;:  $"u- light P- <;$   l B#T   $loadingh$"t- light  * P-LOADING... =<$   j B#T   $choice P -" $ " #  " #  >=$    B#T   4$  //  2|#T   #T   h ?>$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  @?$   l B#T   $event//P|#T  #T    A@$   j B#T   $wait//  2|#T  #T    BA$   d B#T   @  2|#T  #T    CB$   j B#T   sound// -.\sound\#T  #T    4 DC$   h B#T    $hide " # 4 ED$   h B#T    $show " $ f FE~n&Flash!$H GF.  2 P' B   ,!  2 n HG.  2  "'  $"u- light IHf JI~n&Wyswietlanie tekstu KJ$   $   l B#T   $loadinghj B#T   $wait// P- LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J NM$   X   2 q    ^  ON$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  PO$   X   2 q  :    ,  2 ,  2  QP$   :    p :    " $ " # ,  2 ,  2 " $   RQf SR~n&Music! TS 8-2   UTf VU~n&Choicer WV$    ,1  =- TAK  r XW$    ,1  =- NIE   YX$     ZY [Z \[]\.  2 d B#T   @ PB   ^].  2  f _^~n&Events! `_$   a`$  , 1  ba$    cb$   dcf ed~n& NPC moveyh fe$- npc:  2 . npc,! 2  gf$- npc:  2 . npc.  2 H 20  PH 20   hg$- npc:  2 . npc.  2 , 2 d 2L   : 2"  ih$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ji$   N-create npc$   kj,-create npcB  2(.create npc2$ 9 @ 2(.create npc* lk,-create npcB  2(.create npc2$  @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ @ 2(.create npc* on,-create npcB  2(.create npc2$ '@ 2(.create npc*  po,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! qp,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# rq,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% sr,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' ts,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ut,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ vu,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- wv$  F- npc$   xw,-create npcB  2(.create npc2$ @ 2(.create npc0 yx$- npc:  2 . npc:  2 . npc* zy$- npc:  2 . npc:  2 . npc.  2 * {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  ~}$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~$- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2)Tajemna jaskiniaJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1cave# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdrop Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3}2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2A>pE1- "'$(&)(**?,@.C D0p.  p74@@@!@#@%`p'` )`"+`$-` `A/` + @p//2G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 20&pp00 1 {V3Q5T6Evts~ .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *(f ~n&Movement $  "= "$ j  ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text  f ! ~n&NPC i tabliczkic "! #"  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f $#~n&Odtwarzanie skryptuh P%$|l%"ArialRegularne &%$   ,  2 n '&$   ,  2 4& Stoppedl ('.   2 , ! 2 , ! 2  )($   j B#T   music//-.\music\#T   #T   z *)$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    +*$   h B#T    msg//~ P p-#T  #T    " $ " # " ,+$   h B#T    $end" $ " $ D -,$   h B#T    #top" u B .-$   j B#T   #bottom" u   /.$   j B#T   #center" u " t D 0/$   h B#T    #left" t B 10$   j B#T   #right" t D 21$   j B#T   #clear P- 32$   j B#T   $pause" $ " #  P - 43$   p B#T   #animation//o\ N#T    54$   p B#T   #parameter// ^#T    N#T   $ 65$   n B#T   $lightsoff/$"t- light  ( 76$   j B#T   $whiteo$"t- light  > 87$   l B#T   $lightson$"u- light 98$   j B#T   $flasho$"t- light,  2    :9$   n B#T   $darkflash$"t- light,  2    ;:  $"u- light P- <;$   l B#T   $loadingh$"t- light  * P-LOADING... =<$   j B#T   $choice P -" $ " #  " #  >=$    B#T   4$  //  2|#T   #T   h ?>$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  @?$   l B#T   $event//P|#T  #T    A@$   j B#T   $wait//  2|#T  #T    BA$   d B#T   @  2|#T  #T    CB$   j B#T   sound// -.\sound\#T  #T    4 DC$   h B#T    $hide " # 4 ED$   h B#T    $show " $ f FE~n&Flash!$H GF.  2 P' B   ,!  2 n HG.  2  "'  $"u- light IHf JI~n&Wyswietlanie tekstu KJ$   $   l B#T   $loadinghj B#T   $wait// P- LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J NM$   X   2 q    ^  ON$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  PO$   X   2 q  :    ,  2 ,  2  QP$   :    p :    " $ " # ,  2 ,  2 " $   RQf SR~n&Music! TS 8-2   UTf VU~n&Choicer WV$    ,1  =- TAK  r XW$    ,1  =- NIE   YX$     ZY [Z \[]\.  2 d B#T   @ PB   ^].  2  f _^~n&Events! `_$   a`$  , 1  ba$  , 1  cbf dc~n& NPC moveyh ed$- npc:  2 . npc,! 2  fe$- npc:  2 . npc.  2 H 20  PH 20   gf$- npc:  2 . npc.  2 , 2 d 2L   : 2"  hg$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ih$   N-create npc$   ji,-create npcB  2(.create npc2$ 9 @ 2(.create npc* kj,-create npcB  2(.create npc2$  @ 2(.create npc* lk,-create npcB  2(.create npc2$ @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ '@ 2(.create npc*  on,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! po,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# qp,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% rq,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' sr,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ts,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ut,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- vu$  F- npc$   wv,-create npcB  2(.create npc2$ @ 2(.create npc0 xw$- npc:  2 . npc:  2 . npc* yx$- npc:  2 . npc:  2 . npc.  2 * zy$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~}$- npc:  2 . npc:  2 . npc$  *      "# $ ~$- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text , 1 r ,  2 "# "= RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:teleport{4 Movement #122 ; Backdrop 4~< Backdrop 5;pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppp3p4p5p6p7p8p9p:p;p<z>[;- "'$(&)(**?,@.C D0J7K8p.   i</7E0I0LPNPOpP]`_0a0b0c0dpjpk@mPn@o x0yz{@|P}4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HHQ:XR:V3W3XX3XY38Z3\3^3h`38e98f3g9l3Xhp3q3r3s3u3v3w3PTPP&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6EvtsJ .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  r.  1 *Xh f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!_#&'2)Tajemna jaskinia 4_h{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w background??the game??npc??light text; Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstaclew" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1cave# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:teleport{4 Movement #122 ; Backdrop 4~< Backdrop 5;pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppp3p4p5p6p7p8p9p:p;p<>[;- "'$(&)(**?,@.C D0J7K8p.   i<P@PP0Ppp0P4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HHQ:XR:/7EILN O0P@SPU`VpWXYZ\]^ _0`@aPb`cpdefghjk l0m@nPo`ppqrstuvw x0y@zP{`|p}~pp333x3h3X3(3H3(33(3383333333@@@@@@@p@`@P@@PPP`PpPPPPTPP&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6EvtsJ .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  r.  1 *Xh f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!_#&'2)Tajemna jaskinia 5_h{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wz background??the game??npc??light text; Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstaclew" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1cave# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:teleport{4 Movement #122 ; Backdrop 4~< Backdrop 5;pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppp3p4p5p6p7p8p9p:p;p<>[;- "'$(&)(**?,@.C D0J7K8p.   i<4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HHQ:XR:/7EILN O0P@SPU`VpWXYZ\]^ _0`@aPb`cpdefghjk l0m@nPo`ppqrstuvw x0y@zP{`|p}~pp@@@@@@@p@`@P@@PPP`PpPPPP@P`p0 @P`p0 @P`p  @P`p  0000@@@@@@PPPPPP``  00 0 0@PP@@@PP@333(383(33H3XH3X3PTPP&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6EvtsJ .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  r.  1 *Xh f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!_#&'2)Tajemna jaskinia 6_h{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w background??the game??npc??light text; Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstaclew" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1cave# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:teleport{4 Movement #122 ; Backdrop 4~< Backdrop 5;pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppp3p4p5p6p7p8p9p:p;p<>[;- "'$(&)(**?,@.C D0J7K8p.   i<@EPI``@@PP@@@@00      p```p`P@P@P@P@4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HHQ:XR:b:c:Xd:e:8f:8g:Xh:xj:k:Xl:Xm:n:o:8p:q:xr:xs:t:u:xv:8w:Hx:/:7:L3O3S3X3Z38]38_3Xz3X|3x~3x38:::x::{:x}:Xy:H^:H\:XY:XW:HU:HP:XN:8:8:8:8:X:X:X:X:x:x:V:::::::::3PTPP&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evtsl .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txtr,1  =- TAK6"8 2  90r.  1 *Xh f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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NPCEvTsEvLsEvCs,!DNE!_#&'2)Tajemna jaskinia finJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdrop Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3}2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2A>pE1- "'$(&)(**?,@.C D0p.  p74@@@!@#@%`p'` )`"+`$-` `A/(` + @p/2G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 20&pp00 1 {V3Q5T6Evtsr ,  2 "# "=  .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- NIE.  1 *(f ~n&Movement $  "= "$ j   ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#  .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text  $    $"t- text ! f "!~n&NPC i tabliczkic #" $#  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f %$~n&Odtwarzanie skryptuh P&%|l%"ArialRegularne '&$   ,  2 n ('$   ,  2 4& Stoppedl )(.   2 , ! 2 , ! 2  *)$   j B#T   music//-.\music\#T   #T   z +*$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    ,+$   h B#T    msg//~ P p-#T  #T    " $ " # " -,$   h B#T    $end" $ " $ D .-$   h B#T    #top" u B /.$   j B#T   #bottom" u   0/$   j B#T   #center" u " t D 10$   h B#T    #left" t B 21$   j B#T   #right" t D 32$   j B#T   #clear P- 43$   j B#T   $pause" $ " #  P - 54$   p B#T   #animation//o\ N#T    65$   p B#T   #parameter// ^#T    N#T   $ 76$   n B#T   $lightsoff/$"t- light  ( 87$   j B#T   $whiteo$"t- light  > 98$   l B#T   $lightson$"u- light :9$   j B#T   $flasho$"t- light,  2    ;:$   n B#T   $darkflash$"t- light,  2    <;  $"u- light P- =<$   l B#T   $loadingh$"t- light  * P-LOADING... >=$   j B#T   $choice P -" $ " #  " #  ?>$    B#T   4$  //  2|#T   #T   h @?$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  A@$   l B#T   $event//P|#T  #T    BA$   j B#T   $wait//  2|#T  #T    CB$   d B#T   @  2|#T  #T    DC$   j B#T   sound// -.\sound\#T  #T    4 ED$   h B#T    $hide " # 4 FE$   h B#T    $show " $ f GF~n&Flash!$H HG.  2 P' B   ,!  2 n IH.  2  "'  $"u- light JIf KJ~n&Wyswietlanie tekstu LK$   $   l B#T   $loadinghj B#T   $wait// P- ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      NM$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J ON$   X   2 q    ^  PO$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  QP$   X   2 q  :    ,  2 ,  2  RQ$   :    p :    " $ " # ,  2 ,  2 " $   SRf TS~n&Music! UT 8-2   VUf WV~n&Choicer XW$    ,1  =- TAK  r YX$    ,1  =- NIE   ZY$     [Z \[ ]\^].  2 d B#T   @ PB   _^.  2  f `_~n&Events! a`$   ba$  , 1  cb$  , 1  dcf ed~n& NPC moveyh fe$- npc:  2 . npc,! 2  gf$- npc:  2 . npc.  2 H 20  PH 20   hg$- npc:  2 . npc.  2 , 2 d 2L   : 2"  ih$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ji$   N-create npc$   kj,-create npcB  2(.create npc2$ 9 @ 2(.create npc* lk,-create npcB  2(.create npc2$  @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ @ 2(.create npc* on,-create npcB  2(.create npc2$ '@ 2(.create npc*  po,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! qp,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# rq,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% sr,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' ts,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ut,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ vu,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- wv$  F- npc$   xw,-create npcB  2(.create npc2$ @ 2(.create npc0 yx$- npc:  2 . npc:  2 . npc* zy$- npc:  2 . npc:  2 . npc.  2 * {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  ~}$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~$- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text , 1 RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2)Administracja #NBJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text1 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1admin_nb# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropq Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3k2 Niewidoczne 2U4P/ Movement #122 Recepcja lolz1pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2pG>pE1- "'$(&)(**?,@.C D0p. `7  4@@@!@#@%`p'` )`"+`$-` `A/(` + @p8#p;`/ H29  =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, (2 '&p<!pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *, 1 f ~n&Movement $  "= "$ F  $  ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$   $    $   2$  "#  $    $   2$  2$  "# < $    $   2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text  f ! ~n&NPC i tabliczkic "! #"  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f $#~n&Odtwarzanie skryptuh P%$|l%"ArialRegularne &%$   ,  2 n '&$   ,  2 4& Stoppedl ('.   2 , ! 2 , ! 2  )($   j B#T   music//-.\music\#T   #T   z *)$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    +*$   h B#T    msg//~ P p-#T  #T    " $ " # " ,+$   h B#T    $end" $ " $ D -,$   h B#T    #top" u B .-$   j B#T   #bottom" u   /.$   j B#T   #center" u " t D 0/$   h B#T    #left" t B 10$   j B#T   #right" t D 21$   j B#T   #clear P- 32$   j B#T   $pause" $ " #  P - 43$   p B#T   #animation//o\ N#T    54$   p B#T   #parameter// ^#T    N#T   $ 65$   n B#T   $lightsoff/$"t- light  ( 76$   j B#T   $whiteo$"t- light  > 87$   l B#T   $lightson$"u- light 98$   j B#T   $flasho$"t- light,  2    :9$   n B#T   $darkflash$"t- light,  2    ;:  $"u- light P- <;$   l B#T   $loadingh$"t- light  * P-LOADING... =<$   j B#T   $choice P -" $ " #  " #  >=$    B#T   4$  //  2|#T   #T   h ?>$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  @?$   l B#T   $event//P|#T  #T    A@$   j B#T   $wait//  2|#T  #T    BA$   d B#T   @  2|#T  #T    CB$   j B#T   sound// -.\sound\#T  #T    4 DC$   h B#T    $hide " # 4 ED$   h B#T    $show " $ f FE~n&Flash!$H GF.  2 P' B   ,!  2 n HG.  2  "'  $"u- light IHf JI~n&Wyswietlanie tekstu KJ$   $   l B#T   $loadinghj B#T   $wait// P- LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J NM$   X   2 q    ^  ON$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  PO$   X   2 q  :    ,  2 ,  2  QP$   :    p :    " $ " # ,  2 ,  2 " $   RQf SR~n&Music! TS 8-2   UTf VU~n&Choicer WV$    ,1  =- TAK  r XW$    ,1  =- NIE   YX$     ZY [Z \[]\.  2 d B#T   @ PB   ^].  2  f _^~n&Events! `_$   a`$  , 1  ba$    cb$   dcf ed~n& NPC moveyh fe$- npc:  2 . npc,! 2  gf$- npc:  2 . npc.  2 H 20  PH 20   hg$- npc:  2 . npc.  2 , 2 d 2L   : 2"  ih$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ji$   N-create npc$   kj,-create npcB  2(.create npc2$ 9 @ 2(.create npc* lk,-create npcB  2(.create npc2$  @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ @ 2(.create npc* on,-create npcB  2(.create npc2$ '@ 2(.create npc*  po,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! qp,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# rq,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% sr,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' ts,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ut,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ vu,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- wv$  F- npc$   xw,-create npcB  2(.create npc2$ @ 2(.create npc0 yx$- npc:  2 . npc:  2 . npc* zy$- npc:  2 . npc:  2 . npc.  2 * {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  ~}$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~$- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTs^EvLsEvCs,!DNE!J#&'2) NukeBoards @W{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w background??the game??npc??light text/ Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1 nukeboards# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdrop Niewidoczne$4P/ Movement #122.Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 32 Niewidoczne 2U4P/ Movement #122/pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2E1- "'$(&)(**?,@.C D0p.  7@ P ` p 8 9 ; < F I J K L M N  O0 P@ QP R` [p \0] ^_`apbopqrstuv w0x@yPz`{p|}~ 0@4Pm+j@@@!@#@%`p'` )`"+`$-` `A/x` + @ph@il+`n-k/0g> f0 e dPcZp`Y`X`WVUT`S`/2G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2&2pp00 1 {V3Q5T6EvtsP .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 *8f ~n&Movement $  "= "$ F  $  ,  2 "# "=    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P    .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$   $    $   2$  "#  $    $   2$  2$  "# < $    $   2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text  f ! ~n&NPC i tabliczkic "! #"  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f $#~n&Odtwarzanie skryptuh P%$|l%"ArialRegularne &%$   ,  2 n '&$   ,  2 4& Stoppedl ('.   2 , ! 2 , ! 2  )($   j B#T   music//-.\music\#T   #T   z *)$   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    +*$   h B#T    msg//~ P p-#T  #T    " $ " # " ,+$   h B#T    $end" $ " $ D -,$   h B#T    #top" u B .-$   j B#T   #bottom" u   /.$   j B#T   #center" u " t D 0/$   h B#T    #left" t B 10$   j B#T   #right" t D 21$   j B#T   #clear P- 32$   j B#T   $pause" $ " #  P - 43$   p B#T   #animation//o\ N#T    54$   p B#T   #parameter// ^#T    N#T   $ 65$   n B#T   $lightsoff/$"t- light  ( 76$   j B#T   $whiteo$"t- light  > 87$   l B#T   $lightson$"u- light 98$   j B#T   $flasho$"t- light,  2    :9$   n B#T   $darkflash$"t- light,  2    ;:  $"u- light P- <;$   l B#T   $loadingh$"t- light  * P-LOADING... =<$   j B#T   $choice P -" $ " #  " #  >=$    B#T   4$  //  2|#T   #T   h ?>$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  @?$   l B#T   $event//P|#T  #T    A@$   j B#T   $wait//  2|#T  #T    BA$   d B#T   @  2|#T  #T    CB$   j B#T   sound// -.\sound\#T  #T    4 DC$   h B#T    $hide " # 4 ED$   h B#T    $show " $ f FE~n&Flash!$H GF.  2 P' B   ,!  2 n HG.  2  "'  $"u- light IHf JI~n&Wyswietlanie tekstu KJ$   $   l B#T   $loadinghj B#T   $wait// P- LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      ML$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J NM$   X   2 q    ^  ON$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  PO$   X   2 q  :    ,  2 ,  2  QP$   :    p :    " $ " # ,  2 ,  2 " $   RQf SR~n&Music! TS 8-2   UTf VU~n&Choicer WV$    ,1  =- TAK  r XW$    ,1  =- NIE   YX$     ZY [Z \[]\.  2 d B#T   @ PB   ^].  2  f _^~n&Events! `_$   a`$  7.  1  ba$  8 $  e, 1  cbf dc~n& NPC moveyh ed$- npc:  2 . npc,! 2  fe$- npc:  2 . npc.  2 H 20  PH 20   gf$- npc:  2 . npc.  2 , 2 d 2L   : 2"  hg$- npc:  2 . npc.  2 , 2 d 2L   : 2" p ih$   N-create npc$   ji,-create npcB  2(.create npc2$ 9 @ 2(.create npc* kj,-create npcB  2(.create npc2$  @ 2(.create npc* lk,-create npcB  2(.create npc2$ @ 2(.create npc* ml,-create npcB  2(.create npc2$ @ 2(.create npc* nm,-create npcB  2(.create npc2$ '@ 2(.create npc*  on,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! po,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# qp,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% rq,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' sr,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) ts,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ut,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- vu$  F- npc$   wv,-create npcB  2(.create npc2$ @ 2(.create npc0 xw$- npc:  2 . npc:  2 . npc* yx$- npc:  2 . npc:  2 . npc.  2 * zy$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  {z$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  |{$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  }|$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T ~}$- npc:  2 . npc:  2 . npc$  *      "# $ ~$- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text , 1 RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsUbEvLsEvCs,!DNE! @#&'2)Dom Profesora AtomusaJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1dom_rxa# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222BackdropT  Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3S2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2E>pE1- "'$(&)(**?,@.C D0p.  `74@@@!@#@%`p'` )`"+`$-` `A/(` + @p0&/G2@p`I pFH2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evtsց .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 #f ~n&Movement $  "= "$ F  $  ,  2 "# "=   .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P     .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text f ~n&NPC i tabliczkic !  "!  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f #"~n&Odtwarzanie skryptuh P$#|l%"ArialRegularne %$$   ,  2 n &%$   ,  2 4& Stoppedl '&.   2 , ! 2 , ! 2  ('$   j B#T   music//-.\music\#T   #T   z )($   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    *)$   h B#T    msg//~ P p-#T  #T    " $ " # " +*$   h B#T    $end" $ " $ D ,+$   h B#T    #top" u B -,$   j B#T   #bottom" u   .-$   j B#T   #center" u " t D /.$   h B#T    #left" t B 0/$   j B#T   #right" t D 10$   j B#T   #clear P- 21$   j B#T   $pause" $ " #  P - 32$   p B#T   #animation//o\ N#T    43$   p B#T   #parameter// ^#T    N#T   $ 54$   n B#T   $lightsoff/$"t- light  ( 65$   j B#T   $whiteo$"t- light  > 76$   l B#T   $lightson$"u- light 87$   j B#T   $flasho$"t- light,  2    98$   n B#T   $darkflash$"t- light,  2    :9  $"u- light P- ;:$   l B#T   $loadingh$"t- light  * P-LOADING... <;$   j B#T   $choice P -" $ " #  " #  =<$    B#T   4$  //  2|#T   #T   h >=$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  ?>$   l B#T   $event//P|#T  #T    @?$   j B#T   $wait//  2|#T  #T    A@$   d B#T   @  2|#T  #T    BA$   j B#T   sound// -.\sound\#T  #T    4 CB$   h B#T    $hide " # 4 DC$   h B#T    $show " $ f ED~n&Flash!$H FE.  2 P' B   ,!  2 n GF.  2  "'  $"u- light HGf IH~n&Wyswietlanie tekstu JI$   $   l B#T   $loadinghj B#T   $wait// P- KJ$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J ML$   X   2 q    ^  NM$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  ON$   X   2 q  :    ,  2 ,  2  PO$   :    p :    " $ " # ,  2 ,  2 " $   QPf RQ~n&Music! SR 8-2   TSf UT~n&Choicer VU$    ,1  =- TAK  r WV$    ,1  =- NIE   XW$     YX ZY [Z\[.  2 d B#T   @ PB   ]\.  2  f ^]~n&Events! _^$   `_$  , 1  a`$  .  1  , 1 " # " # ,  2 ,  2 ,  2 #U \#P N-.\npc\found_  .txt"P n ba$  .  1 " # " # ,  2 ,  2 ,  2 #U 0#P "-.\npc\create.txt, 1  cb$   , 1 d dc$   .  1 ,  2 % edf fe~n& NPC moveyh gf$- npc:  2 . npc,! 2  hg$- npc:  2 . npc.  2 H 20  PH 20   ih$- npc:  2 . npc.  2 , 2 d 2L   : 2"  ji$- npc:  2 . npc.  2 , 2 d 2L   : 2" p kj$   N-create npc$   lk,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ml,-create npcB  2(.create npc2$  @ 2(.create npc* nm,-create npcB  2(.create npc2$ @ 2(.create npc* on,-create npcB  2(.create npc2$ @ 2(.create npc* po,-create npcB  2(.create npc2$ '@ 2(.create npc*  qp,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! rq,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# sr,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% ts,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' ut,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) vu,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ wv,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- xw$  F- npc$   yx,-create npcB  2(.create npc2$ @ 2(.create npc0 zy$- npc:  2 . npc:  2 . npc* {z$- npc:  2 . npc:  2 . npc.  2 * |{$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  }|$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  ~}$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  ~$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T $- npc:  2 . npc:  2 . npc$  *      "# $ $- npc:  2 . npc:  2 . npc4 $  *        "#  $  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTs]bEvLsEvCs,!DNE!J#&'2) Dom FadexaJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wQ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1 dom_fadexa# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdropd Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 3S2 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2D>pE1- "'$(&)(**?,@.C D0p.  `74@@@!@#@%`p'` )`"+`$-` `A/(` + @pG2@p`I pFH2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2 'pp00 1 {V3Q5T6Evts} .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK.  1 #f ~n&Movement $  "= "$ F  $  ,  2 "# "=   .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P     .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text f ~n&NPC i tabliczkic !  "!  .  2 .  2 $   #U t#P f-.\npc\Q _  .txt" # " # ,  2 ,  2 ,  2 D"-.\sound\beep.wav f #"~n&Odtwarzanie skryptuh P$#|l%"ArialRegularne %$$   ,  2 n &%$   ,  2 4& Stoppedl '&.   2 , ! 2 , ! 2  ('$   j B#T   music//-.\music\#T   #T   z )($   n B#T   musicloop//  :..\music\#T   #T   -.\music\#T   #T     :-.\music\#T   #T    *)$   h B#T    msg//~ P p-#T  #T    " $ " # " +*$   h B#T    $end" $ " $ D ,+$   h B#T    #top" u B -,$   j B#T   #bottom" u   .-$   j B#T   #center" u " t D /.$   h B#T    #left" t B 0/$   j B#T   #right" t D 10$   j B#T   #clear P- 21$   j B#T   $pause" $ " #  P - 32$   p B#T   #animation//o\ N#T    43$   p B#T   #parameter// ^#T    N#T   $ 54$   n B#T   $lightsoff/$"t- light  ( 65$   j B#T   $whiteo$"t- light  > 76$   l B#T   $lightson$"u- light 87$   j B#T   $flasho$"t- light,  2    98$   n B#T   $darkflash$"t- light,  2    :9  $"u- light P- ;:$   l B#T   $loadingh$"t- light  * P-LOADING... <;$   j B#T   $choice P -" $ " #  " #  =<$    B#T   4$  //  2|#T   #T   h >=$   l B#T   $script//1  =-.\npc\#T  #T   #U $#P - np,  2  ?>$   l B#T   $event//P|#T  #T    @?$   j B#T   $wait//  2|#T  #T    A@$   d B#T   @  2|#T  #T    BA$   j B#T   sound// -.\sound\#T  #T    4 CB$   h B#T    $hide " # 4 DC$   h B#T    $show " $ f ED~n&Flash!$H FE.  2 P' B   ,!  2 n GF.  2  "'  $"u- light HGf IH~n&Wyswietlanie tekstu JI$   $   l B#T   $loadinghj B#T   $wait// P- KJ$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2 R PD- q      LK$   X   2 q  :      F$   X   2 q  :     $   X   2 q  :      ,  2  Pv- q    q       J ML$   X   2 q    ^  NM$   X   2 q  :    $   X   2 q   :    ,  2 ,  2 D"-.\sound\beep.wav  ON$   X   2 q  :    ,  2 ,  2  PO$   :    p :    " $ " # ,  2 ,  2 " $   QPf RQ~n&Music! SR 8-2   TSf UT~n&Choicer VU$    ,1  =- TAK  r WV$    ,1  =- NIE   XW$     YX ZY [Z\[.  2 d B#T   @ PB   ]\.  2  f ^]~n&Events! _^$   `_$  , 1  a`$  , 1  baf cb~n& NPC moveyh dc$- npc:  2 . npc,! 2  ed$- npc:  2 . npc.  2 H 20  PH 20   fe$- npc:  2 . npc.  2 , 2 d 2L   : 2"  gf$- npc:  2 . npc.  2 , 2 d 2L   : 2" p hg$   N-create npc$   ih,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ji,-create npcB  2(.create npc2$  @ 2(.create npc* kj,-create npcB  2(.create npc2$ @ 2(.create npc* lk,-create npcB  2(.create npc2$ @ 2(.create npc* ml,-create npcB  2(.create npc2$ '@ 2(.create npc*  nm,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! on,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# po,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% qp,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' rq,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) sr,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ts,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- ut$  F- npc$   vu,-create npcB  2(.create npc2$ @ 2(.create npc0 wv$- npc:  2 . npc:  2 . npc* xw$- npc:  2 . npc:  2 . npc.  2 * yx$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  zy$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  {z$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  |{$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T }|$- npc:  2 . npc:  2 . npc$  *      "# $ ~}$- npc:  2 . npc:  2 . npc4 $  *        "#  ~$  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTs\`EvLsEvCs,!DNE!J#&'2) Alternatywny wymiarJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1 dimension# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!_#&'2)!Alternatywny wymiar 3_h{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w background??the game??npc??light text< Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? 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F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:teleport{4 Movement #122 ; Backdrop 4< Backdrop 5 Obstacle 2<pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppp3p4p5p6p7p8p9p:p;p<p>[;- "'$(&)(**?,@.C D0J7K8p.  @ i< P/PP7@PE0PI LPNPO@P S0U VPWP@X @Y00@ @ @`0\]4@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HHHQ:XR: 0@P 0P`0@P` 0@P 0P`0@P`     0 P ` 00 000@0P0`0pppppp0x3 Z8^3p _h8`3pa0`T@&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  r.  1 *Xh f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 24  ,  2   *-movement.  2 RD   L! 24  ,  2  ! *-movement8- shift 1h "!|l%"ArialZ #"&- shift<6  2". shift$6  <7  2". shift.7 2 6.7 2 6,6 2 ,6 2 "$6 h $#|l%"Arial %$&- shift<7  2". shift<5  2". shift<6  2". shift*575  7  7  7  45& Stopped*674 &%&- shift<7  2". shift<5  2". shift<6  2". shift.7  2 .7  2 *5745& Walking*67 '&&- shift<7  2". shift<5  2". shift5 ,7 2 ,7 2 F$-.\sound\throw2.wav H ('&- shift<7  2". shift.7  2 <5  2". shift5  6"#6 .6 2 7,7 2 F$-.\sound\throw2.wav H )(&- shift<7  2". shift.7  2 <5  2". shift5  6"#6 .6 2 7,7 2 F$-.\sound\throw2.wav h *)|l%"Arial   +*&- shift<7  2". shift<6  2". shift6  2, 6 2  ,+&- shift<7  2". shift<6  2". shift.6  2 ,6 2 ,7 2 ,7 2 h -,|l%"Arial  .-&- shift<0  2". shift0  /.0  2 L 0 24 0 0"#0  /.&- shift<0  2". shift0  /.0  2 L 0 24 0 0"#0  0/&- shift<0  2". shift0  /$0  ,0 2 ,0 2 "$0 h 10|l%"Arial  21&- shift<0  2". shift<5  2". shift<6  2". shift*505  0  0  0  45& Stopped*60 32&- shift<0  2". shift<5  2". shift<6  2". shift.0  2 .0  2 *60*5045& Walking"$0 P 43&- shift<0  2". shift$0  <5  2". shift5  ,0 2 ,0 2 F$-.\sound\throw2.wav "$0 D 54&- shift<0  2". shift$0  <5  2". shift5  6 ,0 2 ,0 2 F$-.\sound\throw2.wav "$0  65:/h 76|l%"Arial  87*-movement  /.  2 h  2P   "#  98*-movement  /.  2 h  2P   "#  :9*-movement  /$  "$ , 2 , 2  ;:*-movement$    0.  2 .0  2 "$ , 2 , 2 "#  <;*-movement$    0.  2 .0  2 "$ , 2 , 2 "# l =<*-movement$    7.  2 RD   "$ , 2 , 2 "# l >=*-movement$    7.  2 RD   "$ , 2 , 2 "# x ?>*-movement$   .  2 RD   "$ , 2 , 2 "# x @?*-movement$   .  2 RD   "$ , 2 , 2 "# h A@|l%"Arial Regularne BA.  2 H $    ^P     *  CB.  2 H $    ^P     *  DC$  "= "$ j ED ,  2 "# "=  FE.  2 4& Walking GF.  2 4& Walking HG.  2 .  2      4& Stopped* < IH *" " 9* JI6 & Walking3 "# t KJ.  2 .  2 "#  LK:/:2 MLf NM~n&Movement ON .  2 .  2 $   , 2  *  PO .  2 .  2 $   , 2  *  QP .  2 .  2 $   , 2  *  RQ .  2 .  2 $   , 2  * 2 SR  , 2 , 2 *"#  TS.  2   .  2  n`    , 2 "#  UT.  2   .  2  n`    , 2 "#  VUH $    .  2 ^P      WVH $    .  2 ^P     & XW.  2 .  2   "# 2$  ^ YX$    2$  "# , ZY$    2$  2$  "#  [Z$    2$  h \[$  "$ "$ "$  ]\f ^]~n&Text! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2/iceSprite0boxSprite31Group.Shifting BlocksSprite?2sandSprite43detektor blizszySprite54detektor dalszySprite65detektor beczki w ruchuSprite7J6detektor beczki 2Sprite8K7barrelSprite98teleportSprite:EvEdB! "# /012345678 !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!_#&'2)Alternatywny wymiar 4_h{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w background??the game??npc??light text< Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstaclew" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1 dimension# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2 L,Fat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122grass` Backdrop 2e,icev4 Movement #1223boxD4?movexmoveyID Movement #1224sandZ4 Movement #1225detektor blizszy@f4 Movement #1226detektor dalszy@g4 Movement #1227detektor beczki w ruchu@u4ID Movement #122222222228detektor beczki 2@o4ID checksandtempxtempy Movement #122229barrelX4?movexmoveyID Movement #122:teleport{4 Movement #122 ; Backdrop 4< Backdrop 5 Obstacle 2<pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppp3p4p5p6p7p8p9p:p;p<p>[;- "'$(&)(**?,@.C D0J7K8p.  @ i< P/PP7@PE0PI LPNPO@P S0U VPWP@X @Y004@@@!@#@%`p'` )`"+`$-` `A/` + @p(95;68<78F83084M9HHHQ:XR:88Z:\:]:^:_:`:a:hb:Xc:d:e:Xf:Hg:(h:Xj:xk:8l:8m:8n:Ho:p:(q:r:s:t:8u:8v:xw:x:hy:Hz:h{:8|:(}:x(~:(:x:(:::X:H(:H8:h:(:X(:x8:(:((:8:8:H:8(:(8:(:h(:h8:8:X8:X:::8::X::h::x:x:::(::H::x:H:h:(:0`T@&G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " h.  1 .  1 " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK6"8 2  r.  1 *Xh f ~n& Logich 0|l%"Arialh |l%"Arial  566"1 2   :-spread 1  (-spread>1  2$.spread2$ 1J5<5 2$.spread2$ 1K6<6 2$.spreadh  |l%"Arial   <-movement h  |l%"Arial  .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *    .  2 .  2 $   , 2 "#3 43&  43&  D46   D46   *  h |l%"Ariald $3  3  03  73 "$3  $3  3  0$3  3  7"#4 "#3 H $4  4  04  73  24 "$4  $3  3  0$4  "$3 "$3 .0 2 .0 2 D"-.\sound\throw.wav  $3  3  7$4  "$3 "$3 .7 2 .7 2 F$-.\sound\throw2.wav v $3  , 2 , 2 h |l%"Arial *-movement.0  2 R0D 0 0 0L!0 24 0 0 *-movement.0  2 R0D 0 0 0L!0 24 0 0H *-movement.7  2 R7D 7 7 7H *-movement.7  2 R7D 7 7 7 *-movement.  2 RD   L! 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Ostrzegam - silnika tumaczy nie zamierzam. Za duo tumaczenia, a to tylko oszczdzenie paru zdarze.ERozrnianie beczek - aby dwie mogy rusza si w tym samym momencie. Ptla ruchuInputDetekcja kolizjiRuch Fizyka+ ;DKolizje beczki Sprawd, czy beczka na piasku A teraz zabawa z lodem ;) Kolizje skrzynki na lodzie Gracz na lodzie SBugfix. Nawet nie wiem jak powsta ten bd, ale niech zginie w czeluciach pieka.EvOb9 TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! 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NPCEvTsEvLsEvCs,!DNE!_#&'2)$Alternatywny wymiar 5JW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_ background??the game??npc??light text0 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1 dimension2# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222Backdrop Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222221 Backdrop 32 Niewidoczne 2U4P/ Movement #1220pppppppp p p p p ppppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p1p2B>pE1- "'$(&)(**?,@.C D0p.  p74@@@!@#@%`p'` )`"+`$-` `A/` + @p/2G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2&pp00 1 {V3Q5T6Evts} .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK, 1 f ~n&Movement $  "= "$ j  ,  2 "# "=   .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P     .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$  ^ $    2$  "# , $    2$  2$  "#  $    2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text f ~n&NPC i tabliczkic !  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SR 8-2   TSf UT~n&Choicer VU$    ,1  =- TAK  r WV$    ,1  =- NIE   XW$     YX ZY [Z\[.  2 d B#T   @ PB   ]\.  2  f ^]~n&Events! _^$   `_$  , 1  a`$   baf cb~n& NPC moveyh dc$- npc:  2 . npc,! 2  ed$- npc:  2 . npc.  2 H 20  PH 20   fe$- npc:  2 . npc.  2 , 2 d 2L   : 2"  gf$- npc:  2 . npc.  2 , 2 d 2L   : 2" p hg$   N-create npc$   ih,-create npcB  2(.create npc2$ 9 @ 2(.create npc* ji,-create npcB  2(.create npc2$  @ 2(.create npc* kj,-create npcB  2(.create npc2$ @ 2(.create npc* lk,-create npcB  2(.create npc2$ @ 2(.create npc* ml,-create npcB  2(.create npc2$ '@ 2(.create npc*  nm,-create npcB!  2(.create npc2$ ("@" 2(.create npc*"! on,-create npcB#  2(.create npc2$ )$@$ 2(.create npc*$# po,-create npcB%  2(.create npc2$ *&@& 2(.create npc*&% qp,-create npcB'  2(.create npc2$ ?(@( 2(.create npc*(' rq,-create npcB)  2(.create npc2$ @*@* 2(.create npc**) sr,-create npcB+  2(.create npc2$ C,@, 2(.create npc*,+ ts,-create npcB-  2(.create npc2$ D.@. 2(.create npc*.- ut$  F- npc$   vu,-create npcB  2(.create npc2$ @ 2(.create npc0 wv$- npc:  2 . npc:  2 . npc* xw$- npc:  2 . npc:  2 . npc.  2 * yx$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  zy$- npc:  2 . npc:  2 . npc.  2 n`    4& Walkingh! 2P   "#  {z$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2  |{$- npc:  2 . npc.  2   $- npc:  2 . npc.  2  $- npc:  2 . npc.  2   $- npc:  2 . npc.  2   n`    , 2 T }|$- npc:  2 . npc:  2 . npc$  *      "# $ ~}$- npc:  2 . npc:  2 . npc4 $  *        "#  ~$  4& Walking $  4& Stopped  "$    $   * $  "# . $  6 & Walking$  F$-.\sound\noentry.wav  $  "$  $   $"u- text $    $"t- text , 1 RemsFlaga 0 - aktywacja okna Flaga 1 - kontynuowanie skryptu Flaga 2 - Proces wywietlania Flaga 3 - wybr Script - linia skryptuEvOb/ TabliczkaSprite Wyswietlany tekstTLBT!Window ControlLTCWBialySpriteGroup.ObstaclesSpriteP Group.NPCSprite/" Layer objectRYALdetektorSprite StringText #Skrypt0TSL  cloneTLBT  znak zachetySprite lightSprite choiceSpriteeventCounterBialy 2SpriteRamka pod portretSpritePortraitSprite NiewidoczneSpriteFat guySprite Group.MovableSpriteK Fat guy 2Sprite Group.DecorationsSprite' Collision boxSpriteFadexSpriteFadex 2SpriteEmokidSpriteEmokid 2SpriteHoaxSprite!Hoax 2Sprite" CzarnySprite#Czarny 2Sprite$'! ArchitektSprite%" Architekt 2Sprite&(#TreserSprite'$Treser 2Sprite()%GejszaSprite)&Gejsza 2Sprite**' Average guySprite+( Average guy 2Sprite,?) Average girlSprite-*Average girl 2Sprite.@+KiddoSprite,Kiddo 2Sprite C-Old manSprite/. Old man 2Sprite0D Niewidoczne 2Sprite2EvEd8! "#  !"#$%&'()*+,-.  NPCEvTsEvLsEvCs,!DNE!J#&'2)#Alternatywny wymiar finJW{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_ background??the game??npc??light text1 Tabliczka 4P/ Movement #122 Undertext  Wyswietlany tekst  To startTo endScriptto wait Movement #1 Text Blitter txtblt.mfx%YD D Loading...THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2*<T2[2<i2p2w2~2222w<22222222F<<<<<<#<M21<8<?<2M<T<[<b<i<p<2~<b2<<<<<<<<<<<F8!Window Control  Movement #1Window Control kcwctrl.mfx%Y$$BialyA4XmoveYMove Movement #122222222Obstacle" Layer object Movement #1 Layer object Layer.mfx%Y  detektor4 Movement #122 String Movement #1final# Skrypt Movement #1List kclist.mfx%Y(PArialJ clone  To startTo end Movement #1 Text Blitter txtblt.mfx%YD D WELCOME TO THE WORLD OF POKEMON!ious font, but works  ?c !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*18?FMT[bipw~     # * 1 8 ? F M T [ b i p w ~ #*18?FMT[bipw~#*18?FMT[bipw~(((((#(*(1(8(?(F(M(T([(b(i(p(w(~((((((((((((((22222#2*21282?2F2M2T2[2b2i2p2w2~22222222222222<<<<<#<*<1<8<?<F<M<T<[<b<i<p<w<~<<<<<<<<<<<<<F8 znak zachety4 Movement #122light4 Movement #1222222choice4 Movement #122 22event Movement #16eɚ;`   !"#$%Bialy 2 4XmoveYMove Movement #122222222Ramka pod portret4 Movement #122-Portrait"4 Movement #1227226225 22322122422/222 Niewidoczne$4P/ Movement #122.Quick Backdrop 2[LFat guy=4P/KIDvxvyx_or_ymove Movement #122f Fat guy 254'ID Movement #122[22_22]22\[b_c_d]a\^\` Collision box74 Movement #122pFadex>4P/KIDvxvyx_or_ymove Movement #122Fadex 2<4'ID Movement #122z2222}22yz~}y{y|Emokid84P/KIDvxvyx_or_ymove Movement #122qEmokid 264'ID Movement #122v22i22u22gvwilikutghgj!Hoax?4P/KIDvxvyx_or_ymove Movement #122"Hoax 214'ID Movement #12222o2222?xoros?n?e#Czarny94P/KIDvxvyx_or_ymove Movement #122$Czarny 2@4'ID Movement #122222222% ArchitektB4P/KIDvxvyx_or_ymove Movement #122& Architekt 2C4'ID Movement #122222222'TreserF4P/KIDvxvyx_or_ymove Movement #122(Treser 2E4'ID Movement #122222222)GejszaG4P/KIDvxvyx_or_ymove Movement #122*Gejsza 2H4'ID Movement #122222222+ Average guyI4P/KIDvxvyx_or_ymove Movement #122, Average guy 204'ID Movement #122222222mmm- Average girlJ4P/KIDvxvyx_or_ymove Movement #122.Average girl 2K4'ID Movement #122222222KiddoL4P/KIDvxvyx_or_ymove Movement #122 Kiddo 2M4'ID Movement #122222222/Old manN4P/KIDvxvyx_or_ymove Movement #1220 Old man 2O4'ID Movement #1222222222 Niewidoczne 2U4P/ Movement #122 Backdrop 2 Backdrop 4 Backdrop 51pppppppp p p p p pppppppppppppppp!p"p#p$p%p&p'p(p)p*p+p,p-p.pp p/p0p2pppn> - "'$(&)(**?,@.C D0p.  @p8@9@; @<FTUVW X0Y@ZP[^_`abc d0e@fPgjklmno p0q@rPsvwx0}@~P4@@@!@#@%`p'` )`"+`$-` `A/8` + @p%/2G2H2 =0p 000"0$0&Pp(P!*P#,P%.P PB0 :, 2&pp00 1 {V3Q5T6Evts .  1 P!SB   P!TB   "!P~!P      !Q~!Q     " " # " # ,  2 ,  2 ,  2 #U H#P :-.\npc\Q  .txt,1  =- TAK, 1 f ~n&Movement $  "= "$ j  ,  2 "# "=   .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  *    .  2 .  2 $   , 2  * 2    , 2 , 2 *"#   .  2 *n`    4& Walkingh! 2P     .  2 *n`    4& Walkingh! 2P    .  2   .  2  n`    , 2 "#  .  2   .  2  n`    , 2 "#  H $    .  2 ^P      H $    .  2 ^P     & .  2 .  2   "# 2$   $    $   2$  "#  $    $   2$  2$  "# < $    $   2$  h $  "$ "$ "$  .  2 .  2  ' ( % & 4& Stopped** f  *" " 9 f ~n&Text! $   6" 2   $    $"u- text $    $"t- text f ~n&NPC i tabliczkic !  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