sampler2D img; sampler2D bkd : register(s1); float4 ps_main(in float2 In : TEXCOORD0) : COLOR0 { return saturate(tex2D(img,In)+tex2D(bkd,In)-1.0); } technique tech_main { pass P0 { PixelShader = compile ps_2_0 ps_main(); } }