<effect>
<name>Normal Map (proj)</name>
<description>Takes an object as a normal map and colours and lights it</description>
<parameter>
	<name>Light X</name>
	<code>fX</code>
	<description>X part of light direction vector (+ve is right, causing light to shine on the left of the object)</description>
	<type>float</type>
	<property>edit</property>
	<value>-1.0</value>
	<min>-1.0</min>
	<max>1.0</max>
</parameter>
<parameter>
	<name>Light Y</name>
	<code>fY</code>
	<description>Y part of light direction vector (+ve is up, causing light to shine on the bottom of the object)</description>
	<type>float</type>
	<property>edit</property>
	<value>0</value>
	<min>-1.0</min>
	<max>1.0</max>
</parameter>
<parameter>
	<name>Light Z</name>
	<code>fZ</code>
	<description>Z part of light direction vector (+ve is in, causing light to shine on the front of the object). Shouldn't ever really be negative.</description>
	<type>float</type>
	<property>edit</property>
	<value>1</value>
	<min>-1.0</min>
	<max>1.0</max>
</parameter>
<parameter>
	<name>Colour</name>
	<code>fColour</code>
	<description>Colour of the rendered object</description>
	<type>int_float4</type>
	<property>color</property>
	<value>0</value>
</parameter>
<parameter>
	<name>Mode</name>
	<code>bMode</code>
	<description>If ticked renders just a shadow in the given colour, to overlay on a full-colour sprite. If unticked renders the object in the given colour, darker for shadow.</description>
	<type>bool</type>
	<property>checkbox</property>
	<value>1</value>
</parameter>
</effect>
