<effect>
<name>Vector Scaler</name>
<author>Nobuyuki (nobu@subsoap.com)</author>
<description>An algorithm for smoothly scaling edge textures 
using preprocessed distance fields stored in the alpha channel.</description>
<parameter>

		// Name of parameter property
		<name>Blending Threshold</name>

		// Parameter name (in the .fx file)
		<code>fBlend</code>

		// Description
		<description>Controls threshold level.</description>

		// Type (int or float)
		<type>float</type>

		// Property type (EDIT, SLIDER, SPIN, CHECKBOX, COLOR)
		<property>spin</property>

		// Default value
		<value>0.5</value>

		// Optional : min and max values, not used by all the parameters
		//<min>0.0</min>
		//<max>1.0</max>
</parameter>
</effect>
